Sep 15, 2005, 12:57 AM // 00:57
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#1
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Frost Gate Guardian
Join Date: May 2005
Location: Cold Plains of the Midland States
Guild: The Lost Number (TLN)
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3 Person Boss Hunting Party For Grenths and Sorrows Furnace
I'm looking for critique on the builds and fellow players to help me test this group and its capabilities
This group will require the following classes who use the following items:
Warrior/Monk - Axe Weilder
Monk #1 - Helpful to have staff wrap of enchanting
Monk #2 - Helpful to have staff wrap of enchanting
I can provide either the warrior or my monk to the cause.
Warrior/Monk
1Penetrating Blow
2Eviscerate
3Executioners Strike
4Disrupting Chop
5Cyclone Axe
6Doylak Signet
7Watchful Spirit
8Balthazars Spirit
AXE 15
STR 12
SMITE 9
Monk #1
1Blessed Signet
2Life Barrier
3Life Bond
4Blessed Aura
5Divine Boon
6Guardian
7Protective Spirit
8Balthazars Aura
PROT 15
SMITE 13
DIVINE 11
Monk #2
1Blessed Signet
2Mending
3Live Vicariously
4Succur
5Strength of Honor
6Dwaynas Kiss
7Balthazars Aura
8Shield of Judgement
HEAL 15
SMITE 13
DIVINE 11
hrm with those enchants i think were talking a constant 7 pips of health regen of top of all the protections that halve dmg or make it so enemies cant deal more than 10% dmg not to mention live vicariously healing like 12 dmg a hit. and every monk spell cast on the out front warrior will be healing him probably from 20 health to like 200 with dwaynas kiss then applying on balth auras for AOE dmg and shield of judgement
If you have either a warrior/monk or monk and you wish to help me with this trial leave you IGN and I'll add you to my contacts
;-)
Last edited by Starbeast; Sep 15, 2005 at 01:14 AM // 01:14..
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Sep 15, 2005, 01:03 AM // 01:03
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#2
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Wilds Pathfinder
Join Date: Jun 2005
Location: #amplitudestudios
Guild: Xen of Onslaught [XoO]
Profession: W/Mo
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Why have the higher divine on the prot monk, despite the fact they you're using boon. I would prefer the healer to have higher divine so as to better spike heal with.
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Sep 15, 2005, 01:07 AM // 01:07
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#3
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Frost Gate Guardian
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me and a friend went thru a good portion of furnace b4 he had to leave;
the setup was simple, all he (the w/mo) had to do was uses mending, balths spirit, various stances to avoid too much dmg and some minor healing and i just used the everyday emo pvp smiter build but swapped res sig for boon and judges for smite hex
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Sep 15, 2005, 01:07 AM // 01:07
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#4
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Frost Gate Guardian
Join Date: May 2005
Location: Cold Plains of the Midland States
Guild: The Lost Number (TLN)
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Quote:
Originally Posted by OverlordTyrael
Why have the higher divine on the prot monk, despite the fact they you're using boon. I would prefer the healer to have higher divine so as to better spike heal with.
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I flip flopped divine and smite I think having a higher smite will help more than the divine in the long run anyways because I dont predict the the monks being to worried about the warriors health with all the constant enchants on him
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Sep 15, 2005, 01:09 AM // 01:09
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#5
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Frost Gate Guardian
Join Date: May 2005
Location: Cold Plains of the Midland States
Guild: The Lost Number (TLN)
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Quote:
Originally Posted by DeepFyre
me and a friend went thru a good portion of furnace b4 he had to leave;
the setup was simple, all he (the w/mo) had to do was uses mending, balths spirit, various stances to avoid too much dmg and some minor healing and i just used the everyday emo pvp smiter build but swapped res sig for boon and judges for smite hex
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I think this three person party will speed things up tremendously over the duo
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Sep 15, 2005, 01:34 AM // 01:34
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#6
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Frost Gate Guardian
Join Date: May 2005
Location: Cold Plains of the Midland States
Guild: The Lost Number (TLN)
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anybody else? I'd like some feed back
and some volunteers to maybe try this out tonight
Last edited by Starbeast; Sep 15, 2005 at 01:39 AM // 01:39..
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Sep 16, 2005, 03:09 AM // 03:09
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#7
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Frost Gate Guardian
Join Date: May 2005
Location: Cold Plains of the Midland States
Guild: The Lost Number (TLN)
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still looking for people to help test this build
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Sep 16, 2005, 03:38 AM // 03:38
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#8
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Pre-Searing Cadet
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Add Ether of Healing, I might be able to help ya.
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Sep 16, 2005, 05:15 AM // 05:15
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#9
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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well if you are up late. i can help. i can provide the w/mo or monk.
im on pacific time...ill log on at around 11pm.
IGN:: Mrs Kusanagi, Batou of Nine
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Sep 16, 2005, 08:35 AM // 08:35
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#10
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Quote:
Originally Posted by Starbeast
still looking for people to help test this build
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Please stop bumping your own thread, or I'll bite. Thanks.
__________________
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Sep 18, 2005, 03:37 AM // 03:37
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#11
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Wilds Pathfinder
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unaccurate savior is up for it. Monk.
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Sep 20, 2005, 01:32 AM // 01:32
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#12
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Frost Gate Guardian
Join Date: May 2005
Location: Cold Plains of the Midland States
Guild: The Lost Number (TLN)
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cool i'll add you peoples into my contacts. ty for the help
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Sep 20, 2005, 02:39 AM // 02:39
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#13
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Ascalonian Squire
Join Date: Aug 2005
Profession: R/
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If you're on early morning west coast time, I'd love to give this a try. Look for Zookie Mal, I can play monk or warrior.
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Sep 20, 2005, 05:37 AM // 05:37
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#14
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Ascalonian Squire
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I've been doing 3 ppl run for green items for the last week. It's not as difficult as I originally thought.
We have W/mo, Mo/me and a pure E. Let the elementalist and warrior do all the damage. One monk is good enuff to keep the other two alive.
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Sep 20, 2005, 05:51 AM // 05:51
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#15
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Ascalonian Squire
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I'll help out...
IGN: Nymph of Light
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